Make sure to keep casting mages even once you've reached that objective because it's the key to doing good damage with any Rathma's build and it will proc your Obsidian ring. Raising 100 mages should be quite easy even without the Circle of Nailuj's Evol but it does up your damage by a big amount if you have it. In-geom also helps with the CDR total, but if you don't have one then Jesseth's set is still good because it'll speed up the clear. Cast Army of the Dead as soon as it's up and then both types of your skeleton minions will trigger the mechanic on the Rathma's set that reduces the cooldown (anything that helps them attack faster such as Tasker and Theo will help this). Getting the CDR on Army of the Dead is the trickier of the two challenges, but even with basic gear (a Rathma's set and an Obsidian Ring of the Zodiac) it shouldn't be very difficult at all. * Accumulate a total of 500 seconds cooldown reduction on Army of the Dead Follow the path down towards the exit to Shrouded Moors and the entrance to the dungeon will be in a little nook just before the exit, on the left side of your screen. Travel to the Temple of the Firstborn waypoint and head back out to the door to The Sacred Path. The Dungeon of the Bones of Rathma is located in The Sacred Path in Act 2. No real skill needed, just strap on some decent gear then run through the dungeon spamming your skills and you can finish with minutes to spare. This is probably the easiest Necromancer set dungeon once you know what you're doing. You now raise an additional Skeletal Mage with each cast and they last an additional 2 - 4 seconds. The damage bonus of Command Skeletons increases by 25 - 30% per second they spend attacking the same target.Ĭritical Hit Damage Increased by 26 - 50%
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