![]() Add an object to your Main scene and call it SingularSDKObject.Import the unitypackage into your app using Assets > Import Package > Custom package.To begin, download the SDK unitypackage file.Downloading and Importing the SDK Package amework ( Must be added, but mark it as Optional since it's only available for devices with iOS 14.3 and higher).ġ.3.Link the following libraries/frameworks to your Unity XCode project: Copy the BIND_GET_INSTALL_REFERRER_SERVICE permission from the AndroidManifest.xml contained in the AAR to your AndroidManifest.xml.Integrate the above jar and libs/installreferrer-release.jar (the Google Referrer API library) into your Eclipse project any way you prefer.Rename classes.jar to singular_sdk-9.x.x.jar (this is the main SDK jar).Use the Eclipse aar plugin: gradle-eclipse-aar-plugin.If you are building with Eclipse, use one of the following methods to integrate the AAR into your Eclipse project: If you are using Proguard, add the following lines of code to your proguard-unity.txt file: -keep class .** If you haven't, you can integrate Google Mobile Ads individually, by including the following dependency in your app's adle file: implementation ':play-services-ads-identifier:17.0.0+'įor more information, see Google's guide to setting up Google Play Services.Īndroid Configuration (Proguard and Eclipse) If you've already integrated Google Play Services into your app, the requirement is fulfilled. The Singular SDK requires the Google Mobile Ads API, part of the Google Play Services APIs 17.0.0+. Implementation ':play-services-appset:16.0.0' If you have disabled transitive dependencies for the Singular SDK, add the following to your app's adle. In your AndroidManifest.xml file, add the following permissions: These steps are prerequisites for any Singular SDK integration. Follow the steps in Integrating a Singular SDK: Planning and Prerequisites.
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